Javelin's "New Combat System", used on DuneMUSH. This is old code and may no longer work - use it for ideas and inspiration. If you base your combat system on this code or its algorithms or ideas, please add a line of credit for the idea to Paul@DuneMUSH (aka Javelin) in your combat +help or news text. The NCS is an attack/defense system. Attacker selects and attack and defender is prompted to select a defense, and the system determines the attack's effectiveness based on the combination of the two and some stats and some luck. Involves neat semaphore use to do this.